Launch Behaviour
This page will explain the life cycle of the features when the game is launching.
Startup order
When the game starts, the Feature
methods will be run in the following order:
export class App {
static game: IgtGame;
static start(): void {
// Create all feature objects and add them to the game
this.game = new Game(
{
wallet: new IgtWallet([CurrencyType.Money, CurrencyType.Secondary]),
/* Whatever features your game has */
}
);
// All features now exist and can subscribe to each others events
this.game.initialize();
// Apply save data if it exists
this.game.load();
// Run start on all features and update the game state
this.game.start();
}
}